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Mirye Shade 3D Pro v14.0.1 | 771.58 MB
Shade is the powerful modeling, rendering and animation platform for 3D designers, 3D animators and 3D game developers. Use Shade as a complete, standalone tool set, or as a key design tool in your existing workflow.
Nov 21, 2016 - 8 Crack & Serial Pyware 3D Pro 4.2.8 Full Version Pyware 3D Pro 6.0. Jun 14, 2012 Can't help you there but there are free alternatives to.
First released in 1986, Shade has received continuous development and improvements in features and workflow to meet or exceed the needs of professionals.
With Shade 3D ver. 14 you get more tools for precision modeling – for digital designs as well as creation tools for 3D printing.
Shade 3D is also a proven tool for content creation for 3D games and a favorite among developers that choose Unity 3D. Get started using Shade 3D for Unity for FREE.
Home Page: _http://www.mirye.net/shade-14-overview
Download Links:-
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Shade 3D ver.14 (tm) English Read Me
-------------------------------------------------------------------
Thank you for purchasing Shade 3D ver.14! This readme includes important information about your new software, some of which is not included in other documentation. Mirye Software and e frontier are committed to creating stable and functionally rich software tools.
------------------------------------------
Contents
------------------------------------------
- System Requirements
- Mirye Software Commitment
- Registering Shade 3D ver.14 and Support
- Important Information
- 32-bit /64-bit Only Features
- Legacy Plugins
- 3rd Party Plugins
- Video Display Notes
- Documentation and Content
- Miscellaneous
- Technical Support
- Copyright & Trademark Notice
- FBX SDK License Agreement
------------------------------------------
System Requirements
------------------------------------------
Windows 32/64 bit
----------------------------------
- Windows Vista, 7, 8 (64-bit OS required for 64-bit installation)
- Windows 32 Bit: Intel Pentium 4 or newer (CPU with SSE2 support required)
- Windows 64 Bit: AMD Athlon 64 X2 or newer (CPU with SSE3 support required)
- 2 GB (4 GB recommended)
- 5 GB free hard drive space
- DVD-ROM drive (if installing from DVD), Internet connection environment
- 1,024 x 768 resolution monitor with 24-bit color (1280 x 1024 recommended)
- NVIDIA® GeForce® 9xxxx, GT, GTX or higher, Quadro® FX or higher is recommended, AMD Radeon™ HD 2000 or higher, Intel HD 2000 or higher (VRAM 256MB more required / 512MB recommended)
- 3D Stereo Display: NVIDIA® 3D Vision™, Polarized 3D monitor
- OpenGL 2.1 or above (Frame Buffer must be support), Recommend OpenGL 3.2 or higher
Mac OS X Intel
----------------------------------
- Mac OS X 10.7/10.8 (Intel only)
- 32-bit / 64-bit: Intel Core 2 Duo or newer
- 2 GB (4 GB recommended)
- 5 GB free hard drive space
- DVD-ROM drive (if installing from DVD), Internet connection environment
- 1,024 x 768 resolution monitor with 24-bit color (1280 x 1024 recommended)
- Mac mini Early 2009 or newer, iMac Mid 2007 or newer, MacBook Air Late 2008 or newer, MacBook / MacBook Pro Late 2008 or newer, Mac Pro (8-core) 2007 or newer
- NVIDIA® GeForce® series or higher is recommended, AMD RADEON™ HD series or later, Intel HD 3000 or higher (VRAM 256MB more required / 512MB recommended)
- 3D Stereo Display: Polarized 3D monitor
- OpenGL 2.1 or above (Frame Buffer must be support), Recommend OpenGL 3.2 or higher
*Shade 3D ver.14 E is not available on Mac OS X 10.6 platform
*NVIDIA® 3D Vision™ or NVIDIA® 3D Vision Pro™ requires OpenGL 3.2 compatible Quadro graphics card
*Polarized 3D monitor requires OpenGL 3.2 or higher graphics card
*OpenGL 3.2 Core Profile requires Windows 7 or higher version
------------------------------------------
Our Commitment
------------------------------------------
Please visit http://www.shadetrial.com to check for updates.
------------------------------------------
Registering Shade 3D ver.14(tm) and Support
------------------------------------------
Most distributions of Shade 3D ver.14 E include an activation code, especially if you purchased Shade 3D ver.14 through a reseller. You must register your activation code in order to receive a final serial number, updates and tech support.
If you haven't registered your copy of Shade 3D ver.14 E yet, please visit http://www.mirye.net to create an account. To create an account, go to My Account to begin the account creation process. Through My Account, you can exchange your activation code for a serial number, participate in discussions on Mirye Forums or make use of technical support and more.
We require your serial number in order to register or upgrade your copy of Shade 3D ver.14(tm). Any registration with incomplete or inaccurate information will automatically be deleted.
------------------------------------------
Important Information
------------------------------------------
- Please keep your product serial number in a safe place and inaccessible to any network.
- To export STL format to 3D printer, binary format is highly recommended.
- The Demo version of Shade 3D ver.14 has a trial period of 30 days. After 30 days you will need to visit our website at http://www.mirye.net to purchase a new serial number to continue using your copy of Shade 3D ver.14.
- For information about Poser integration, see the SHADE FAQ on the Mirye Software website - http://www.mirye.net
- Rendering size of Shade 3D ver.14 depends on memory installed. The maximum size of it is 22,528 x 22,528 pixels. However, when you use the 32bit version of Shade 3D ver.14, the maximum size of rendering size is about 15,000 x 15,000 pixels. based on available memory. When you save a big rendering image (for example, 64 bit pixel depth imaging with greater than 8,000 x 8,000 pixels), we recommend that you save it in OpenEXR or Targa format.
------------------------------------------
32-bit /64-bit Only Features
------------------------------------------
Some features are only enabled on 32 bit versions of Shade 3D ver.14 because of unavailable 64 bit versions of libraries from third party developers.
32-bit Limited Windows / Mac OS X
----------------------------------
- SketchUp Import
Mac OS X Limited (32 Bit Only)
----------------------------------
- Bevel Plugin
- TextEffector
- Plugin Manager
- Boolean Modeling
Windows Limited (32 Bit Only)
----------------------------------
- QuickTime Movie Import and Export
------------------------------------------
Legacy Plugins
------------------------------------------
The following are legacy plugins that are not automatically available in Shade 3D ver.14. To use these plugins, you need to activate them. To activate, go to preferences dialog and click to the 'Plugins' tab, enable the 'Legacy Plugins' checkbox then click OK button to close the dialog. After that, please relaunch Shade 3D again to make them available to use. Legacy plugins may be eliminated in future versions.
- Animation Master Export
- RIB Export
- Command Palette
- Boolean Modeling Plugin *
- Forced Balls
- IGES 5.3 Export
- IGES 5.3 Import
* The Boolean Modeling Plugin features are replaced by integrated boolean modeling features in Shade 3D ver.14.
------------------------------------------
3rd Party Plugins
------------------------------------------
To use plugins, scripts or widgets from 3rd party, please install at the following location:
Windows Vista / 7 / 8
- Default My Documents at C:Users[user name]DocumentsShade 3D ver.14plugins or scripts or widgets
Mac OS X 10.7 / 10.8
- Local User Documents at /Users/[user name]/Documents/Shade 3D ver.14/plugins or scripts or widgets
------------------------------------------
Scene File Backwards Compatibility
------------------------------------------
The Shade 3D ver.14 file format includes support for new features introduced with Shade 3D ver.14, however with the latest version of Shade 3D you can save files to be compatible with Shade 10 or earlier. Saving with backwards compatible information can increase your file size.
------------------------------------------
Video Display Notes
------------------------------------------
- AMD Radeon(TM) (X1950, 9800) Series on Windows. If you have a version prior to the HD series of these cards, go to the View Tab of Shade 3D Preferences and select the checkbox Disable linestipple and polygonstipple.
- Shade 3D's OpenGL 3.2 Core Profile option runs best on recent Intel HD, NVIDIA and AMD graphics boards. In case you encounter any problems with the display or performance, please switch off the option.
* Go to Edit menu > Preferences... (Windows) or Shade 3D > Preferences... (Mac OS X).
* Select the View tab.
* Under OpenGL, uncheck the OpenGL 3.2 Core Profile check box.
If upgrading to the newest driver version offered by the original manufacturer still does not solve the problem, set the hardware accelerator to [none] under graphics accelerator trouble shooting.
* Close Shade 3D if it is running.
* Right-click on an empty area of the desktop, and select [Properties].
* Select the [Settings] tab from the display properties, and click on [Setting Details] (Windows XP) in the bottom right corner.
* Select the [Trouble Shooting] tab from the window.
* Set the [Hardware accelerator] slider to [none].
* Click the OK button to apply the settings.
Stereoscopic Display with NVIDIA 3D VISION
------------------------------------------
In order to support this feature, you need an NVIDIA 3D VISION compatible environment, including a QUADRO graphics board, compatible display and 3D glasses. For specific limitations and requirements, see the NVIDIA website.
To set up Stereoscopic Display support in Shade 3D ver.14:
1. Go to Menu Edit > Preferences and select the View Tab.
2. Select the Use NVIDIA 3D Vision checkbox.
3. Re-start Shade 3D ver.14.
NOTE REGARDING WINDOWS XP: NVIDIA 3D VISION and Shade 3D ver.14 have some display issues under Window XP when hardware acceleration is being used. To resolve these issues, right-click the Windows XP desktop to show Display Properties. Select Details and Troubleshooting options.
You may need to activate stereoscopic display through your NVIDIA control panel. To do this, right-click the desktop to show Display Properties. Select Manage 3D Settings and ensure that Stereo Display is active and that your refresh rate is 120 hertz.
------------------------------------------
Documentation and Content
------------------------------------------
The documentation are Adobe Acrobat files (PDF), located in the 'Documentation' folder in the following location. Open these documents with Adobe Reader 5.0 or later through the Help menu inside Shade 3D ver.14. Choose 'Shade Manual' to access the Shade Manual, and choose 'Quick Reference Card' to access the Quick Reference Card PDF.
Shade 3D Content and HDRI Background installer will install documentation and sample content files for ShadeExplorer at:
Windows Vista / 7 / 8
- Public Documents at C:UsersPublicDocumentse frontierShade 3D ver.14
Mac OS X 10.7 / 10.8
- Shared User Folder at /Users/Shared/e frontier/Shade 3D ver.14
In Shade 3D ver.14, to access the online help, choose 'Shade Help' from the Help menu.
Updated documentation is always available on the Shade wiki at:
http://www.shadecamp.net
------------------------------------------
Copyright & Trademark Notice
------------------------------------------
Shade 3D ver.14 Copyright(c) 1986-2013 e frontier, Inc. All rights reserved. Shade 3D ver.14 is a trademark of e frontier, Inc. All other trademarks or registered trademarks are the property of their respective owners.
Portions of this README and other documentation is copyright 2013 by Mirye Software Publishing and Proactive International, LLC.
-------------------------------------------
Open Dynamics Engine License Agreement
-------------------------------------------
Open Dynamics Engine
Copyright (c) 2001-2004, Russell L. Smith.
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
Neither the names of ODE's copyright owner nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 'AS IS' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-------------------------------------------
FBX SDK License Agreement
-------------------------------------------
This software contains Autodesk(R) FBX(R) code developed by Autodesk, Inc. Copyright 2011 Autodesk, Inc. All rights, reserved. Such code is provided 'as is' and Autodesk, Inc. disclaims any and all warranties, whether express or implied, including without limitation the implied warranties of merchantability, fitness for a particular purpose or non-infringement of third party rights. In no event shall Autodesk, Inc. be liable for any direct, indirect, incidental, special, exemplary, or consequential damages (including, but not limited to, procurement of substitute goods or services; loss of use, data, or profits; or business interruption) however caused and on any theory of liability, whether in contract, strict liability, or tort (including negligence or otherwise) arising in any way out of such code.
-------------------------------------------
Shade 3D ver.14 (tm) English Read Me
-------------------------------------------------------------------
Thank you for purchasing Shade 3D ver.14! This readme includes important information about your new software, some of which is not included in other documentation. Mirye Software and e frontier are committed to creating stable and functionally rich software tools.
------------------------------------------
Contents
------------------------------------------
- System Requirements
- Mirye Software Commitment
- Registering Shade 3D ver.14 and Support
- Important Information
- 32-bit /64-bit Only Features
- Legacy Plugins
- 3rd Party Plugins
- Video Display Notes
- Documentation and Content
- Miscellaneous
- Technical Support
- Copyright & Trademark Notice
- FBX SDK License Agreement
------------------------------------------
System Requirements
------------------------------------------
Windows 32/64 bit
----------------------------------
- Windows Vista, 7, 8 (64-bit OS required for 64-bit installation)
- Windows 32 Bit: Intel Pentium 4 or newer (CPU with SSE2 support required)
- Windows 64 Bit: AMD Athlon 64 X2 or newer (CPU with SSE3 support required)
- 2 GB (4 GB recommended)
- 5 GB free hard drive space
- DVD-ROM drive (if installing from DVD), Internet connection environment
- 1,024 x 768 resolution monitor with 24-bit color (1280 x 1024 recommended)
- NVIDIA® GeForce® 9xxxx, GT, GTX or higher, Quadro® FX or higher is recommended, AMD Radeon™ HD 2000 or higher, Intel HD 2000 or higher (VRAM 256MB more required / 512MB recommended)
- 3D Stereo Display: NVIDIA® 3D Vision™, Polarized 3D monitor
- OpenGL 2.1 or above (Frame Buffer must be support), Recommend OpenGL 3.2 or higher
Mac OS X Intel
----------------------------------
- Mac OS X 10.7/10.8 (Intel only)
- 32-bit / 64-bit: Intel Core 2 Duo or newer
- 2 GB (4 GB recommended)
- 5 GB free hard drive space
- DVD-ROM drive (if installing from DVD), Internet connection environment
- 1,024 x 768 resolution monitor with 24-bit color (1280 x 1024 recommended)
- Mac mini Early 2009 or newer, iMac Mid 2007 or newer, MacBook Air Late 2008 or newer, MacBook / MacBook Pro Late 2008 or newer, Mac Pro (8-core) 2007 or newer
- NVIDIA® GeForce® series or higher is recommended, AMD RADEON™ HD series or later, Intel HD 3000 or higher (VRAM 256MB more required / 512MB recommended)
- 3D Stereo Display: Polarized 3D monitor
- OpenGL 2.1 or above (Frame Buffer must be support), Recommend OpenGL 3.2 or higher
*Shade 3D ver.14 E is not available on Mac OS X 10.6 platform
*NVIDIA® 3D Vision™ or NVIDIA® 3D Vision Pro™ requires OpenGL 3.2 compatible Quadro graphics card
*Polarized 3D monitor requires OpenGL 3.2 or higher graphics card
*OpenGL 3.2 Core Profile requires Windows 7 or higher version
------------------------------------------
Our Commitment
------------------------------------------
Please visit http://www.shadetrial.com to check for updates.
------------------------------------------
Registering Shade 3D ver.14(tm) and Support
------------------------------------------
Most distributions of Shade 3D ver.14 E include an activation code, especially if you purchased Shade 3D ver.14 through a reseller. You must register your activation code in order to receive a final serial number, updates and tech support.
If you haven't registered your copy of Shade 3D ver.14 E yet, please visit http://www.mirye.net to create an account. To create an account, go to My Account to begin the account creation process. Through My Account, you can exchange your activation code for a serial number, participate in discussions on Mirye Forums or make use of technical support and more.
We require your serial number in order to register or upgrade your copy of Shade 3D ver.14(tm). Any registration with incomplete or inaccurate information will automatically be deleted.
------------------------------------------
Important Information
------------------------------------------
- Please keep your product serial number in a safe place and inaccessible to any network.
- To export STL format to 3D printer, binary format is highly recommended.
- The Demo version of Shade 3D ver.14 has a trial period of 30 days. After 30 days you will need to visit our website at http://www.mirye.net to purchase a new serial number to continue using your copy of Shade 3D ver.14.
- For information about Poser integration, see the SHADE FAQ on the Mirye Software website - http://www.mirye.net
- Rendering size of Shade 3D ver.14 depends on memory installed. The maximum size of it is 22,528 x 22,528 pixels. However, when you use the 32bit version of Shade 3D ver.14, the maximum size of rendering size is about 15,000 x 15,000 pixels. based on available memory. When you save a big rendering image (for example, 64 bit pixel depth imaging with greater than 8,000 x 8,000 pixels), we recommend that you save it in OpenEXR or Targa format.
------------------------------------------
32-bit /64-bit Only Features
------------------------------------------
Some features are only enabled on 32 bit versions of Shade 3D ver.14 because of unavailable 64 bit versions of libraries from third party developers.
32-bit Limited Windows / Mac OS X
----------------------------------
- SketchUp Import
Mac OS X Limited (32 Bit Only)
----------------------------------
- Bevel Plugin
- TextEffector
- Plugin Manager
- Boolean Modeling
Windows Limited (32 Bit Only)
----------------------------------
- QuickTime Movie Import and Export
------------------------------------------
Legacy Plugins
------------------------------------------
The following are legacy plugins that are not automatically available in Shade 3D ver.14. To use these plugins, you need to activate them. To activate, go to preferences dialog and click to the 'Plugins' tab, enable the 'Legacy Plugins' checkbox then click OK button to close the dialog. After that, please relaunch Shade 3D again to make them available to use. Legacy plugins may be eliminated in future versions.
- Animation Master Export
- RIB Export
- Command Palette
- Boolean Modeling Plugin *
- Forced Balls
- IGES 5.3 Export
- IGES 5.3 Import
* The Boolean Modeling Plugin features are replaced by integrated boolean modeling features in Shade 3D ver.14.
------------------------------------------
3rd Party Plugins
------------------------------------------
To use plugins, scripts or widgets from 3rd party, please install at the following location:
Windows Vista / 7 / 8
- Default My Documents at C:Users[user name]DocumentsShade 3D ver.14plugins or scripts or widgets
Mac OS X 10.7 / 10.8
- Local User Documents at /Users/[user name]/Documents/Shade 3D ver.14/plugins or scripts or widgets
------------------------------------------
Scene File Backwards Compatibility
------------------------------------------
The Shade 3D ver.14 file format includes support for new features introduced with Shade 3D ver.14, however with the latest version of Shade 3D you can save files to be compatible with Shade 10 or earlier. Saving with backwards compatible information can increase your file size.
------------------------------------------
Video Display Notes
------------------------------------------
- AMD Radeon(TM) (X1950, 9800) Series on Windows. If you have a version prior to the HD series of these cards, go to the View Tab of Shade 3D Preferences and select the checkbox Disable linestipple and polygonstipple.
- Shade 3D's OpenGL 3.2 Core Profile option runs best on recent Intel HD, NVIDIA and AMD graphics boards. In case you encounter any problems with the display or performance, please switch off the option.
* Go to Edit menu > Preferences... (Windows) or Shade 3D > Preferences... (Mac OS X).
* Select the View tab.
* Under OpenGL, uncheck the OpenGL 3.2 Core Profile check box.
If upgrading to the newest driver version offered by the original manufacturer still does not solve the problem, set the hardware accelerator to [none] under graphics accelerator trouble shooting.
* Close Shade 3D if it is running.
* Right-click on an empty area of the desktop, and select [Properties].
* Select the [Settings] tab from the display properties, and click on [Setting Details] (Windows XP) in the bottom right corner.
* Select the [Trouble Shooting] tab from the window.
* Set the [Hardware accelerator] slider to [none].
* Click the OK button to apply the settings.
Stereoscopic Display with NVIDIA 3D VISION
------------------------------------------
In order to support this feature, you need an NVIDIA 3D VISION compatible environment, including a QUADRO graphics board, compatible display and 3D glasses. For specific limitations and requirements, see the NVIDIA website.
To set up Stereoscopic Display support in Shade 3D ver.14:
1. Go to Menu Edit > Preferences and select the View Tab.
2. Select the Use NVIDIA 3D Vision checkbox.
3. Re-start Shade 3D ver.14.
NOTE REGARDING WINDOWS XP: NVIDIA 3D VISION and Shade 3D ver.14 have some display issues under Window XP when hardware acceleration is being used. To resolve these issues, right-click the Windows XP desktop to show Display Properties. Select Details and Troubleshooting options.
You may need to activate stereoscopic display through your NVIDIA control panel. To do this, right-click the desktop to show Display Properties. Select Manage 3D Settings and ensure that Stereo Display is active and that your refresh rate is 120 hertz.
------------------------------------------
Documentation and Content
------------------------------------------
The documentation are Adobe Acrobat files (PDF), located in the 'Documentation' folder in the following location. Open these documents with Adobe Reader 5.0 or later through the Help menu inside Shade 3D ver.14. Choose 'Shade Manual' to access the Shade Manual, and choose 'Quick Reference Card' to access the Quick Reference Card PDF.
Shade 3D Content and HDRI Background installer will install documentation and sample content files for ShadeExplorer at:
Windows Vista / 7 / 8
- Public Documents at C:UsersPublicDocumentse frontierShade 3D ver.14
Mac OS X 10.7 / 10.8
- Shared User Folder at /Users/Shared/e frontier/Shade 3D ver.14
In Shade 3D ver.14, to access the online help, choose 'Shade Help' from the Help menu.
Updated documentation is always available on the Shade wiki at:
http://www.shadecamp.net
------------------------------------------
Copyright & Trademark Notice
------------------------------------------
Shade 3D ver.14 Copyright(c) 1986-2013 e frontier, Inc. All rights reserved. Shade 3D ver.14 is a trademark of e frontier, Inc. All other trademarks or registered trademarks are the property of their respective owners.
Portions of this README and other documentation is copyright 2013 by Mirye Software Publishing and Proactive International, LLC.
-------------------------------------------
Open Dynamics Engine License Agreement
-------------------------------------------
Open Dynamics Engine
Copyright (c) 2001-2004, Russell L. Smith.
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
Neither the names of ODE's copyright owner nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 'AS IS' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-------------------------------------------
FBX SDK License Agreement
-------------------------------------------
This software contains Autodesk(R) FBX(R) code developed by Autodesk, Inc. Copyright 2011 Autodesk, Inc. All rights, reserved. Such code is provided 'as is' and Autodesk, Inc. disclaims any and all warranties, whether express or implied, including without limitation the implied warranties of merchantability, fitness for a particular purpose or non-infringement of third party rights. In no event shall Autodesk, Inc. be liable for any direct, indirect, incidental, special, exemplary, or consequential damages (including, but not limited to, procurement of substitute goods or services; loss of use, data, or profits; or business interruption) however caused and on any theory of liability, whether in contract, strict liability, or tort (including negligence or otherwise) arising in any way out of such code.
-------------------------------------------
![](/uploads/1/2/5/5/125537968/361367050.jpg)